BETA

Modulation

When a scene preset is active, Orbiter automatically modulates instrument parameters over time. This creates slowly evolving ambient textures without any manual adjustment.

What Gets Modulated

  • Brightness — tone colour shifts from darker to brighter
  • Reverb — room ambience swells and recedes
  • Decay — sustain length varies over time
  • Volume — subtle level changes add dynamics
  • Tuning — micro-detuning for organic movement
  • Pan — spatial position drifts gently

Sequencer density parameters (note probability, burst rate) are not modulated — the rhythmic structure stays consistent.

How It Works

Modulation uses a mix of slow drifts and faster cycles, all derived from the same deterministic seed as the sequencer. This means:

  • The modulation is reproducible — the same seed produces the same evolution
  • Shared URLs include the modulation state, so recipients hear the same sound at the same point in time
  • Each parameter moves at a different rate, creating complex evolving textures from simple rules

Visual Feedback

In the Instruments view, each knob shows two values at once:

  • Orange arc and pointer — your base setting (what you set manually).
  • Cyan arc and dot — sits on the outside of the orange arc and shows where modulation has currently moved the parameter to. The arc runs from the base position to the modulated position so you can see how far it's drifted.
The handpan INSTR-tab knob row. Each knob has an orange dotted arc and pointer marking the user's base setting; outer cyan dots on most knobs mark where modulation has currently moved each parameter to.
Handpan INSTR-tab knobs with the Melodic scene preset running. The orange arc and pointer are each knob's base setting; the cyan dots show where modulation has currently moved each parameter to.