Parameters and Controls
Each instrument has its own set of sound parameters. For instrument-specific parameters, see:
- Handpan — scale, tuning, reverb, brightness, decay, volume
- Gong — size, nonlinearity, damping, excitation, brightness, reverb, volume
- Sound Bowl — brightness, reverb, decay, volume, sympathetic resonance, bow force
Common Parameters
These parameters are available across all instruments:
- Brightness — tone colour from darker to brighter
- Reverb — room ambience wet/dry mix
- Decay — sustain length
- Volume — output level
Controls
Parameter Adjustment
- Drag — adjust the parameter value.
- Double-click / double-tap — reset to the default value.
- Shift + drag — fine adjustment, ten times slower than a normal drag.
- Cmd / Ctrl + click — reset to the default value (same effect as a double-click).
Randomisation
- Lock button — protect a parameter from randomisation (toggle between locked and unlocked)
- Randomise button — randomise all unlocked parameters to explore new sounds
Per-instrument FX panel
Each instrument has an INSTR / SHAPE / FX tab toggle on its parameter panel. The FX tab exposes per-instrument send and drive controls:
- REVERB — send level into the global reverb bus
- DELAY — send level into the global delay bus
- XR — cross-resonation send: how much this instrument's output excites the other instruments' resonators (only shown in multi-instrument mode). See Cross-resonation below.
- DRIVE — three things at once:
- Linear gain on any audio coming from the system audio input (when input is enabled — see below).
- A subtle tanh saturation stage on the engine output that adds harmonic edge as the knob comes up. Audible whether or not audio input is enabled.
- The excitation level reaching the cross-resonation target engine for this instrument — turning it up makes the sympathetic ringing louder.
Audio input
The microphone-icon button on each instrument's FX panel toggles audio input for that instrument. Despite the icon, this is the system's default audio-input device — which on most setups means a microphone, but can equally be a line-in instrument, an audio interface channel, virtual loopback (e.g. BlackHole, Loopback), or any other input the OS exposes. When enabled, that audio is fed into the instrument's modal resonator bank, scaled by DRIVE, and rings out through the resonators just like a struck note would.
Cross-resonation
When more than one instrument is active in a session, you can route their outputs through each other's modal resonators to create sympathetic ringing — striking a handpan can excite the gong's plate modes, a struck bowl can ring the handpan tone fields, and so on.
The cross-resonation controls live in the global FX tab (top centre) and are duplicated as per-instrument XR sends in each instrument's FX tab:
- Per-instrument XR send (instrument FX tab): how much this instrument's output is fed into the other targets.
- MIX (global): dry/wet for the whole cross-resonation bus.
- DETUNE (global): ±100 cents detune applied to the cross-resonation target tunings, for slight shimmer or chorus-like detuning between dry and wet paths.
- PRE / POST (global): whether the cross-resonation feed taps the signal before the reverb/delay sends are taken (PRE — wet path also feeds the reverb/delay tail) or after (POST — wet path bypasses sends, stays clean).
Automation
All parameters are fully automatable via DAW automation. In plugin mode, parameters are exposed to the host for automation lanes and MIDI CC mapping.